Nintendo reveal ‘The Legend of Zelda: Breath of the Wild’ trailer, Information, and new Amiibo at E3

By ·June 15, 2016 3:45 pm

Fans of the long running Legend of Zelda series will no doubt be ecstatic to learn that Nintendo have announced their next game in the series – The Legend of Zelda: Breath of the Wild.

Breath of the Wild will mark a whole new pinnacle for the franchise, as we are gifted an immense, living, breathing world to enjoy. At this year’s E3 in Los Angeles, Nintendo showed off the Wii U version of the game, which, let us tell you, looks stunningly beautiful. Such simple inclusions into a game can really breath life into the world, such as deer leaping around a forest.

ZeldaDucks

Or in this case, ducks swimming on a lake.

Nintendo of America President and COO – Reggie Fils-Aime claims that The Legend of Zelda: Breath of the Wild “breaks boundaries for the franchise and for games as a whole”, a claim that we are very much hoping pays off. “Where you go, how you get there, the order in which you do it, and the items, weapons and approaches used to solve puzzles and defeat enemies are all up to you.” This game will challenge and surprise players at every possible turn, while granting them the freedom to explore the astonishing world available in this open-air adventure.

During the E3 live demo, we see Link, our favourite Hylian, Link, needing to be gather all of his resourcefulness as he explores the environment. Players will be required to become familiar with their surroundings over the course of the game if they want to find weapons, or perhaps collect them from their vanquished enemies.

Breaking many of the conventions that we have come to expect from the series, The Legend of Zelda: Breath of the Wild will very much change things up. For example, Link now has the ability to clime towers, and various other massive structures to get a look at his surroundings, with even mountains being scalable. He will be able to use his shield to slide down these mountains, or even paraglide to the lower levels of the world. This game will see players take Link to a myriad of locations, from open fields, through dense forests, to the very tops of mountains.

The beautiful wild world featured in this game surrounds Link, and players must keep a keen eye on a wide range of environmental factors, such as changes in climate, as the environment can be affected by shifts in the weather or temperature, as well as Link’s ability to survive. As players traverse the land, the will need to beware the weather, as lightning could strike at Link’s weaponry, or wrap up warm as the colder climates kick in, or perhaps wear clothing better suited to scorching heat.

As in many Legend of Zelda games, there are many puzzles waiting to be solved. In Breath of the Wild, there will be more than a hundred Shrines of Trials scattered across the land, which can be explored in any order the player desires. Inside these shrines, of course, will be traps just hoping for Link to make a mistake; however, should players succeed, they will be granted access to special items and other rewards that will surely assist them on their adventures.

The game will also include compatibility with Amiibo, which are sold separately.

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Speaking of Amiibo, Nintendo have also announced a new series of figures that will be specific to Breath of the Wild, figures which include: Link with a bow, Link on horseback, and a “Guardian”, which will be the very first Amiibo with flexible parts. Existing Amiibo shall be compatible with the game as well, for example, when Wolf Link is tapped into the Wii U controller, he will attack enemies as well as assist players when hunting. Wolf Link will have three hearts available unless players have carried over their save data from The Legend of Zelda: Twilight Princess HD.

Due to launch simultaneously for both the Wii U and Nintendo’s next gaming system (shh, it’s a secret), The Legend of Zelda: Breath of the Wild will be available sometime in 2017.

Image Credits: Nintendo.

Written by Oliver Ducker

Gaming and Comics Writer

Oliver is a graduate of computer science and games development, and an aspiring 2D and 3D graphic artist.

He is a huge fan of villains, anti-villains, and anti-heroes in media.
His specialist subjects involve The Punisher, Deadpool, Batman and his Rogues Gallery, Pokémon, LOST, and Middle-Earth.

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